Shaders designed for in-game photography. Shaders ported from RetroArch to ReShade, home of many CRT shaders.Ĭontains alternative implementation of Ambient Occlusion and Tonemapping. Home of some utility shaders such as Fog Removal.
Home of a few "enhanced" versions of known shaders. Home of many advanced color grading shaders + many photoshop-like ones. Really neat lesser known shader repository. Home of a few bloom shaders like NeoBloom, MagicHDR and other utility shaders like AspectRatioSuite, ArtisticVignette, FlexibleCA, MinimalColorGrading and NormalMap. Home of Eye Adaptation and UI Detect shaders. Home of the Comic, ColorIsolation, AspectRatioComposition, HotsamplingHelper and other shaders. Home of Perfect Perspective (fov correction/distortion), Chromakey, Filmic Anamorphic Sharpen, Reflection (matcap), VR and other filmic shaders like Prism and Letterbox. Home of SuperDepth3D (adds 3D support on almost any game) Home of Smart Sharp, Temporal AA, NFAA, BloomingHDR and others. Various anti-aliasing shaders and more (used to be part of Depth3D). Home of Cinematic DOF and other utility shaders. Home of MXAO (ambient occlusion), Lightroom, Advanced DOF, DELCS (sharpening), Bloom and other utility shaders. Home of many useful effects like SMAA, FXAA, LumaSharpen and CAS, as well as many ports of effects from the SweetFX injector. The original shader suite that ReShade was created to support. Required for most shaders, should be installed automatically by the setup tool. Another advantage of using SweetFX through RadeonPro is the ability to use it in 64-bit games (example: DCS World – reference), which is not possible with the injector bundled with SweetFX shaders pack that supports only 32-bit applications.Īs other post-processing effects in RadeonPro, SweetFX can be toggled on and off with the press of a key.Although reshade-shaders is the official shader repository, shaders can be downloaded from anywhere. All SweetFX shaders can be configured per profile, where you can set which effects are going to be used in each game and their parameters using RadeonPro User Interface, this approach needs only one set of SweetFX files copied over a directory of your choice and also eliminates the need of editing configuration files. SweetFX has been integrated with RadeonPro to make easy its use by eliminating the need of copying SweetFX files into games directories.
There is also some 3rd party configurators to make configuration easier, but the shaders/injector files still must be copied to games directories. To use SweetFX with mrhaandi’s SMAA injector, the users needed to copy all injector and SweetFX files to every game installation directory they wanted to use the shaders effects, and to customize which effects are going to be used and their settings, users must edit SweetFX configuration files using a text editor. Those shaders are packed with a 3rd party SMAA injector, created by mrhaandi, which is still available and still distributed with SweetFX original package. SweetFX packs some post-processing shaders like LumaSharpen, Technicolor, Sepia and Vignette to name a few, giving the ability to change games colors and other effects beyond original game settings. SweetFX is the name of a shader bundle created by ceejay.dk with collaboration from other community users from Guru3D and other internet forums.